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Pillars of Eternity II: Deadfire
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Pillars of Eternity
Pathfinder: WotR
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Pillars of Eternity
Abilities
Abilities
Name
Use
Uses
Returning Storm
Active
Returning Storm
Active
Revive Companion
Active
1 per rest
Revive the Fallen
Active
1 per rest
Reviving Exhortation
Active
1 per encounter
Rhymer's Summon
Active
1 per encounter
Rime and Frost Followed the Footfalls of Karth
Active
Rime and Frost Followed the Footfalls of Karth
Active
Rimerunner's Dirge
Active
Ring of Eternal Funding
Passive
1 per stronghold turn
Ring of the Ancient Forge
Active
1 per encounter
Ringleader
Active
Roll With It
Passive
Rolling Flame
Active
3 per rest
Rot Skulls
Active
Runner's Wounding Shot
Active
1 per encounter
Ruthless Opportunist
Passive
Rymrgand's Boon
Passive
Sacred Immolation
Active
1 per encounter
Sample Chant 1
Modal
Sample Chant 2
Modal
Sap
Active
2 per encounter
Satisfied Mind
Passive
Savage Attack
Modal
Savage Defiance
Active
1 per encounter
Scale-Breaker
Active
1 per rest
Searing Seal
Active
Searing Seal Trap Attack
Active
Searing Seal Trap Attack
Active
Second Chance
Active
1 per rest
Second Skin
Passive
Second Wind
Active
1 per encounter
Secret Horrors
Active
Seven Men, Onto the Deck They Went
Active
Sever the Soul
Active
1 per rest
Shadow Step
Active
1 per encounter
Shadowing Beyond
Active
2 per rest
Shadowing Beyond
Active
1 per rest
Shock DR Reduction
Active
Shot on the Run
Passive
Silent Scream
Active
Skaen's Boon
Passive
Skyward Kick
Active
2 per encounter
Slicken
Active
Slow Spirits
Active
3 per rest
Smoke Cloud
Active
1 per encounter
Smoke Cloud
Active
1 per rest
Snake's Reflexes
Passive
So Singt thy Biting Winds o' Eld Nary
Active
Solitary
Passive
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