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Abilities

NameUseUses
Returning StormActive
Returning StormActive
Revive CompanionActive1 per rest
Revive the FallenActive1 per rest
Reviving ExhortationActive1 per encounter
Rhymer's SummonActive1 per encounter
Rime and Frost Followed the Footfalls of KarthActive
Rime and Frost Followed the Footfalls of KarthActive
Rimerunner's DirgeActive
Ring of Eternal FundingPassive1 per stronghold turn
Ring of the Ancient ForgeActive1 per encounter
RingleaderActive
Roll With ItPassive
Rolling FlameActive3 per rest
Rot SkullsActive
Runner's Wounding ShotActive1 per encounter
Ruthless OpportunistPassive
Rymrgand's BoonPassive
Sacred ImmolationActive1 per encounter
Sample Chant 1Modal
Sample Chant 2Modal
SapActive2 per encounter
Satisfied MindPassive
Savage AttackModal
Savage DefianceActive1 per encounter
Scale-BreakerActive1 per rest
Searing SealActive
Searing Seal Trap AttackActive
Searing Seal Trap AttackActive
Second ChanceActive1 per rest
Second SkinPassive
Second WindActive1 per encounter
Secret HorrorsActive
Seven Men, Onto the Deck They WentActive
Sever the SoulActive1 per rest
Shadow StepActive1 per encounter
Shadowing BeyondActive2 per rest
Shadowing BeyondActive1 per rest
Shock DR ReductionActive
Shot on the RunPassive
Silent ScreamActive
Skaen's BoonPassive
Skyward KickActive2 per encounter
SlickenActive
Slow SpiritsActive3 per rest
Smoke CloudActive1 per encounter
Smoke CloudActive1 per rest
Snake's ReflexesPassive
So Singt thy Biting Winds o' Eld NaryActive
SolitaryPassive