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Pillars of Eternity II: Deadfire
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Pillars of Eternity
Pathfinder: WotR
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Pillars of Eternity
Abilities
Abilities
Name
Use
Uses
Abjuration
Active
1 per encounter
Abydon's Labor
Active
1 per encounter
Abydon's Power
Active
Acceptance
Active
Acolyte's Radiance
Active
1 per encounter
Adept Evasion
Passive
Aefyllath Ues Mith Fyr
Active
Aegis of Loyalty
Passive
All Break Upon the Wheel
Modal
All The Lights Upon The Sea
Active
Amplified Thrust
Active
Amplified Wave
Active
Ancient Memory
Passive
Anger
Active
Anitlei
Passive
Antelope Companion
Passive
Antipathetic Field
Active
Arcane Assault
Active
2 per encounter
Arcane Dampener
Active
1 per rest
Arcane Veil
Active
2 per rest
Arctic Fox Companion
Passive
Arduous Delay of Motion
Active
3 per rest
Arkemyr's Dazzling Lights
Active
3 per rest
Armed to the Teeth
Passive
Armor of Faith
Active
3 per rest
Armored Grace
Passive
Arms Bearer
Passive
Arrow Sense
Passive
Aspirant's Mark
Active
1 per encounter
At the Sight of their Comrades, their Hearts Grew Bold
Active
Barbaric Blow
Active
1 per encounter
Barbaric Retaliation
Passive
Barbaric Shout
Active
2 per rest
Barbaric Yell
Active
2 per encounter
Barbs of Condemnation
Active
Bargaining
Active
Barring Death's Door
Active
1 per rest
Bash
Active
Bash
Active
Bash
Active
Bash
Active
Bear Companion
Passive
Bear's Fortitude
Passive
Beetle Shell
Active
2 per rest
Beetle Shell
Active
1 per rest
Berath's Boon
Passive
Binding Roots
Active
5 per rest
Binding Web
Active
3 per rest
Blast of Frost
Active
1 per rest
Blessed Was Wengridh, Quickest of His Tribe
Active
1
2
3
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