Skip to content
Pillars
Menu
Pillars of Eternity
Pillars of Eternity II: Deadfire
Tools
Histories
Sign in
Game databases
Game databases
Pillars of Eternity
Pathfinder: WotR
Pathfinder: Kingmaker
Disco Elysium
Zero Parades
Dishonored
Yakuza
Home
Pillars of Eternity
Abilities
Abilities
Name
Use
Uses
Dancing Bolts
Active
1 per rest
Dancing Bolts
Active
3 per rest
Dangerous Implement
Modal
Dazing
Active
Deadfire Shanty
Modal
Death Of A Thousand Cuts
Active
Death Spores
Active
Death's Usher
Passive
Deep Pockets
Passive
Defender
Modal
Defiant Resolve
Passive
Deleterious Alacrity of Motion
Active
1 per rest
Denial
Active
Depression
Active
Deprive the Unworthy
Active
2 per rest
Desiccating
Active
Despondent Blows
Active
Destroy Eyeless
Active
Destroys Spirits
Active
Destroys Vessels
Active
Detonate
Active
Dire Blessing
Active
1 per encounter
Dirty Fighting
Passive
Disciplined Barrage
Active
Disciplined Barrage
Active
1 per encounter
Disintegration
Active
Distant Advantage
Passive
Distraction
Active
Divine Mark
Active
1 per encounter
Divine Mark
Active
Dominate
Active
Dominate
Active
2 per rest
Dominion of the Sleepers
Active
1 per rest
Dozens' Hymn
Modal
Dragon Leap
Active
1 per encounter
Dragon's Breath
Active
1 per rest
Draining Touch
Active
1 per rest
Driving Flight
Passive
Druid Bear Terrifying Roar
Active
2 per rest
Druid Boar Regeneration
Passive
Druid Stag Defenses
Passive
Duality of Mortal Presence - Deflection
Modal
Duality of Mortal Presence - Other Defenses
Modal
Dull the Edge, Blunt the Point
Active
Dungeon Delver
Passive
Echo of the Maker
Passive
Echoing Shout
Active
1 per encounter
Ectopsychic Echo
Active
Effigy's Resentment: Aloth
Passive
Effigy's Resentment: Devil of Caroc
Passive
‹
1
2
3
4
5
…
11
›