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Abilities and spells

NameClassPower levelUse
His Hunt for Revenge, EternalChanter4Active
His Laughter Rang Through the HallsChanter8Active
Hobbling ShotRanger3Active
Hold BeastsDruid2Active
Hold Beasts2Active
Hold Fast1Passive
Hold the LineFighter3Passive
Holy MeditationPriest2Active
Holy PowerPriest1Active
Holy RadiancePriestActive
Honey Wine Hen1Active
Hot Razor Skewers1Active
Hunter of Hunters1Passive
Hunter's ClawRanger4Active
Hunter's FangRanger6Active
Hunter's Pounce1Active
Hylea's Bounty1Active
Hylean Squall4Active
Iconic ProjectionPriest2Active
If their Bones Still Slept Under that Hill, None Can SayChanter1Active
IllusionistWizardPassive
Imagined PainMonk9Passive
Imbue: DeathRanger9Active
Imbue: EoraRanger7Active
Imbue: FireballRanger5Active
Imbue: MissilesRanger1Active
Imbue: WebRanger3Active
Imbued Ammunition1Active
Imir CompanionRanger1Passive
ImmolatorActive
Immortal WillPassive
Implosion ChargeActive
IncarnatePriest9Active
Indecisive1Passive
Infestation of MaggotsDruid3Active
Infuse With Vital EssenceWizard2Active
Inner DeathMonk9Active
Insect SwarmDruid2Active
Insect SwarmActive
Inspired BeaconPaladin5Active
Inspired DefensesPaladin2Passive
Inspired DisciplineFighter8Active
Inspired PathPaladin4Passive
Inspired StrikeFighter9Active
Inspiring Demise1Passive
Inspiring TriumphPaladin2Passive
Instrument of Boundless RageBarbarian9Active
Instruments of PainMonk7Active
InterdictionPriest1Active
Interrupting BlowsBarbarian5Passive