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Pillars of Eternity II: Deadfire
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Pillars of Eternity II: Deadfire
Abilities and spells
Abilities and spells
Name
Class
Power level
Use
His Hunt for Revenge, Eternal
Chanter
4
Active
His Laughter Rang Through the Halls
Chanter
8
Active
Hobbling Shot
Ranger
3
Active
Hold Beasts
Druid
2
Active
Hold Beasts
2
Active
Hold Fast
1
Passive
Hold the Line
Fighter
3
Passive
Holy Meditation
Priest
2
Active
Holy Power
Priest
1
Active
Holy Radiance
Priest
Active
Honey Wine Hen
1
Active
Hot Razor Skewers
1
Active
Hunter of Hunters
1
Passive
Hunter's Claw
Ranger
4
Active
Hunter's Fang
Ranger
6
Active
Hunter's Pounce
1
Active
Hylea's Bounty
1
Active
Hylean Squall
4
Active
Iconic Projection
Priest
2
Active
If their Bones Still Slept Under that Hill, None Can Say
Chanter
1
Active
Illusionist
Wizard
Passive
Imagined Pain
Monk
9
Passive
Imbue: Death
Ranger
9
Active
Imbue: Eora
Ranger
7
Active
Imbue: Fireball
Ranger
5
Active
Imbue: Missiles
Ranger
1
Active
Imbue: Web
Ranger
3
Active
Imbued Ammunition
1
Active
Imir Companion
Ranger
1
Passive
Immolator
Active
Immortal Will
Passive
Implosion Charge
Active
Incarnate
Priest
9
Active
Indecisive
1
Passive
Infestation of Maggots
Druid
3
Active
Infuse With Vital Essence
Wizard
2
Active
Inner Death
Monk
9
Active
Insect Swarm
Druid
2
Active
Insect Swarm
Active
Inspired Beacon
Paladin
5
Active
Inspired Defenses
Paladin
2
Passive
Inspired Discipline
Fighter
8
Active
Inspired Path
Paladin
4
Passive
Inspired Strike
Fighter
9
Active
Inspiring Demise
1
Passive
Inspiring Triumph
Paladin
2
Passive
Instrument of Boundless Rage
Barbarian
9
Active
Instruments of Pain
Monk
7
Active
Interdiction
Priest
1
Active
Interrupting Blows
Barbarian
5
Passive
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