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Wand

Wand

Weapons

Weapon type
Wand
Handedness
Two-handed
Damage
9–14 Pierce
Range
10 m
Base value
25 cp

As magical implements often lack serious power compared to bows, crossbows, and firearms, the wand's flexible damage types help wizards deal with heavily-armored opponents more easily. Wands are easily distinguished from scepters by their tapered points.