Exceptional Wand
Weapons
- Weapon type
- Wand
- Handedness
- Two-handed
- Damage
- 9–14 Pierce
- Range
- 10 m
- Base value
- 25 cp
As magical implements often lack serious power compared to bows, crossbows, and firearms, the wand's flexible damage types help wizards deal with heavily-armored opponents more easily. Wands are easily distinguished from scepters by their tapered points.