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Attack Resolution

Cyclopedia

Category
Combat Mechanics

All attacks in Pillars of Eternity compare the attacker's Accuracy value to one of four defenses: Deflection (direct melee and ranged attacks), Fortitude (body system attacks like poison and disease), Reflex (area of effect damage attacks), and Will (mental attacks).

A number between 1 and 100 is generated and added to the difference between Accuracy and defense to determine the attack results. Less than [Graze Min Roll] = Miss, [Graze Min Roll]-[Graze Max Roll] = Graze, [Hit Min Roll]-[Hit Max Roll] = Hit, greater than [Hit Max Roll] = Crit.

In a balanced Attack and defense scenario, the majority of attacks wind up being Hits or Misses. When Accuracy is superior to defense, more Crits are likely. When defense is superior to Accuracy, more Misses are likely.

By default, only some attacks are capable of Grazing, unless an ability or effect would otherwise grant it. If an attack lands in the Graze range, but cannot Graze, it will become a Miss.